

STREET FIGHTER 4 JOJO MOD PC
I feel the opposite way about SFV, actually: I have my problems (tons of them, actually) with the game, but the costant hate it gets, even when it's completely undeserved, actually made me like the game more because, by trying to block out the negativity, I tend to focus on what I like about the game.Tutorial Supermodel : Emulador de Sega Model 3 para PC (+ Sega Model. Basically there was a place for everyone, even within the same character (some players always go for the hard 1-frame link, others would rather focus on winning footsies etc.).Īnd I won't lie, the near-constant hatred from the SFIV crowd made me even more bitter about SFIV. I didn't get it then, and I sure as hell don't get it now.Ĭombo freedom + ability to define your own playstyle because whiff punishing is easier, there's more character archetype variety in the game and stuff like that. don't care about as much), or how great or fast it felt. Which is why to me, it's so weird seeing everyone talk about how "open for expression" SFIV was (unless strictly talking about combo freedom, which I just.

The only thing it really gave me was a great newcomer in Juri, and Rose's return. Not to say I haven't played it and had fun with friends (one of the most fun sessions I had was in a hotel room with friends the morning of SCR 2014), but outside of my time with Super SFIV (which I only was so into because of all those shiny "new" characters they added), I just plum don't like it. That said, even with all that bitterness for IV within me, I respect it competitively and recognize that it just isn't for me as a player. And I won't lie, the near-constant hatred from the SFIV crowd made me even more bitter about SFIV. I found literally everything about it much more interesting.Īlas, that wasn't going to last, because the SFIV crowd adamantly hated everything about SFxT because it wasn't SFIV. First version was rough, but 2013 was everything I wanted (Juri nerfs aside). It was so much more open, and it cured a lot of what I disliked about SFIV. That's also why I fucking LOVED SFxT so damn much. I didn't get it then, and I sure as hell don't get it now.

But even compared to other 2D fighters, SFIV just handed out hard knockdowns for everything and if you didn't have a decent reversal, you had to deal with it.Īlong those lines, honestly SFIV always just felt. And to be fair, that was kind of unfair to lay at SF's feet, since 3D fighters are inherently different. I do think that was due to me coming from being mostly a Tekken player (and casual playing KoF and GG), where there was just far more options getting up rather than 50 million frames of just lying dead. And that wasn't even a late-series or post-vortex thing it was literally my very first complaint all the way from the first day I played Vanilla with friends, all the way til Ultra, which got a band-aid fix that IMO did little to change that feeling. Jab combos being so damn dominant (I admit, I've called it "jab fighter 4" more than once, I'm not proud)īut most of all, I absolutely hated how utterly dry knockdown / oki felt.

I think I can finally verbalize everything I hated.
